/**********************************************************************\

 Copyright 2012 Diggory Blake

 This file is part of klip-engine

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.

\**********************************************************************/
#pragma once

class kBasicController;

#include "kcontroller.h"
#include "kmath.h"

class kBasicController : public kController {
private:
	struct kActorData {
		kVec2 position;
		kVec2 scale;
		float angle;
	};

	void updateTransform(kActor* actor, const kActorData* data);
protected:
	virtual void onActorAdded(kActor* actor);
	virtual void onActorRemoved(kActor* actor);
public:
	kBasicController();

	void setTransform(kActor* actor, const kMat3x3& transform);
	void setTransform(kActor* actor, const kVec2& position, const kVec2& scale, float angle);
	void setPosition(kActor* actor, const kVec2& position);
	void setScale(kActor* actor, const kVec2& scale);
	void setAngle(kActor* actor, float angle);
	const kVec2& getPosition(kActor* actor);
	const kVec2& getScale(kActor* actor);
	float getAngle(kActor* actor);
};
